我们可以通过创建fabric.Polygon的实例来创建一个Polygon对象。多边形对象的特征可以是由一组连接的直线段组成的任何闭合形状。由于它是 FabricJS 的基本元素之一,我们还可以通过应用角度、不透明度等属性轻松自定义它。为了添加收缩和展开动画,我们可以使用 scaleX 和 scaleY 属性与 animate 方法结合使用。
语法
animate(property: String | Object, value: Number | Object): fabric.Object | fabric.AnimationContext | Array.<fabric.AnimationContext>
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参数
property - 该属性接受一个String或Object值来确定我们想要哪些属性制作动画。
value - 此属性接受 Number 或 Object 值,用于确定要设置动画的值特性。
选项键
scaleX:此属性接受 Number 值。分配的值决定水平对象比例因子。它的默认值为 1。
scaleY:此属性接受 Number 值。分配的值决定垂直对象比例因子。它的默认值为 1。
示例1:为多边形添加收缩动画
让我们看一个代码示例,看看如何使用 animate 方法添加收缩动画。我们向scaleX和scaleY属性传递一个值0.5,这使得多边形从水平和垂直方向都是原始大小的一半。
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Adding shrink animation to the polygon</h2> <p>You can see that shrink animation has been added to the polygon</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiate a polygon object var polygon = new fabric.Polygon( [ { x: 60, y: 0 }, { x: 60, y: 60 }, { x: 0, y: 60 }, { x: 0, y: 0 }, ], { fill: "#ffe4e1", stroke: "green", strokeWidth: 5, top: 90, left: 100, } ); // Adding it to the canvas canvas.add(polygon); // Using the animate method and passing scaleX property polygon.animate("scaleX", "0.5", { onChange: canvas.renderAll.bind(canvas), easing: fabric.util.ease.easeInCubic, duration: 1000, }); // Using the animate method and passing scaleY property polygon.animate("scaleY", "0.5", { onChange: canvas.renderAll.bind(canvas), easing: fabric.util.ease.easeInCubic, duration: 1000, }); </script> </body> </html>
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示例 2:向多边形添加展开动画
在此示例中,我们将了解如何使用 animate 方法添加 expand 动画。由于我们向scaleX和scaleY属性传递的值为1.5,因此多边形对象将在水平和垂直方向上缩放1.5倍。
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Adding expand animation to the polygon</h2> <p>You can see that expand animation has been added to the polygon</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiate a polygon object var polygon = new fabric.Polygon( [ { x: 60, y: 0 }, { x: 60, y: 60 }, { x: 0, y: 60 }, { x: 0, y: 0 }, ], { fill: "#ffe4e1", stroke: "green", strokeWidth: 5, top: 90, left: 100, } ); // Adding it to the canvas canvas.add(polygon); // Using the animate method and passing scaleX property polygon.animate("scaleX", "1.5", { onChange: canvas.renderAll.bind(canvas), easing: fabric.util.ease.easeInCubic, duration: 1000, }); // Using the animate method and passing scaleY property polygon.animate("scaleY", "1.5", { onChange: canvas.renderAll.bind(canvas), easing: fabric.util.ease.easeInCubic, duration: 1000, }); </script> </body> </html>
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结论
在本教程中,我们使用两个简单的示例来演示如何使用 FabricJS 将收缩和展开动画添加到 Polygon 对象