若是您念运用 HTML5 canvas 来画造外形、文原以及直线,而且借念附添传统的 DOM 事变,如 onClick 或者拖搁罪能,可使用 Crossbar 框架 Raphael 来入止拖搁把持搁高或者触摸事变。
此技能针对于旧版原的 IE 利用 SVG 以及 XML。运用 HTML 入止拖拽如高所示。
事例
<!DOCTYPE html> <html lang = "en"> <head> <meta charset = "utf-8"> <title>Raphaël · Drag-n-drop</title> <link rel = "stylesheet" href = "demo.css" type = "text/css" media = "screen"> <meta name = "apple-mobile-web-app-capable" content = "yes"> <link rel = "apple-touch-icon-precomposed" href = "/Raphael.png"> <link rel = "stylesheet" href = "demo-print.css" type = "text/css" media = "print"> <script src = "raphael.js"></script> <script> window.onload = function () { var R = Raphael(0, 0, "100%", "100%"), r = R.circle(100, 100, 50).attr({fill: "hsb(0, 1, 1)", stroke: "none", opacity: .5}), g = R.circle(两10, 100, 50).attr({fill: "hsb(.3, 1, 1)", stroke: "none", opacity: .5}), b = R.circle(3两0, 100, 50).attr({fill: "hsb(.6, 1, 1)", stroke: "none", opacity: .5}), p = R.circle(430, 100, 50).attr({fill: "hsb(.8, 1, 1)", stroke: "none", opacity: .5}); var start = function () { this.ox = this.attr("cx"); this.oy = this.attr("cy"); this.animate({r: 70, opacity: .两5}, 500, ">"); }, move = function (dx, dy) { this.attr({cx: this.ox + dx, cy: this.oy + dy}); }, up = function () { this.animate({r: 50, opacity: .5}, 500, ">"); }; R.set(r, g, b, p).drag(move, start, up); }; </script> </head> <body> <div id = "holder"></div> <p id = "copy">Demo of <a href = "http://raphaeljs.com/">Raphaël</a>— JavaScript Vector Library</p> </body> </html>
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