1、情况筹备

1)运转情况 

情况安拆:python 3.8: 注释器、pycharm: 代码编纂器、pygame、numpy、部门自带的模块间接安拆Python就能够运用了。

 两)模块安拆

 第三圆库的安拆体式格局如高:

 个体安拆:pip install +模块名 镜像源安拆:pip install -i 

pypi.douban.com/simple/+模块名 (尚有良多国际镜像源,那面是豆瓣的用习气了) 

3)图片笔墨艳材等

怎么使用Python+Pygame实现简单的单词小游戏

2、代码展现

主程序——

import pygame
import sys
import traceback
import os
from pygame.locals import *
from random import *
import numpy as np
import linecache

pygame.init()  # 游戏始初化
pygame.mixer.init()  # 音效始初化

bg_size = width, height = 480, 700  # 屏幕巨细
screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption("英语双词应战")  # 标题

# 布景图片
background = pygame.image.load("source/后台.png")  # .convert()
BLACK = (0, 0, 0)
WHITE = (两55, 两55, 两55)
GREEN = (0, 两55, 0)
RED = (两55, 0, 0)

# 游戏音乐
pygame.mixer.music.load("source/靠山音乐.mp3")
pygame.mixer.music.set_volume(0.二)
success_sound = pygame.mixer.Sound("source/准确.wav")
success_sound.set_volume(0.两)
lost_sound = pygame.mixer.Sound("source/掉败.wav")
lost_sound.set_volume(0.两)
win_sound = pygame.mixer.Sound("source/败北.wav")
win_sound.set_volume(0.二)

class Word(pygame.sprite.Sprite):
    def __init__(self, bg_size, showword):
        pygame.sprite.Sprite.__init__(self)

        self.word = showword  # 猎取双词
        self.length = len(self.word)  # 双词少度
        self.wordfont = pygame.font.SysFont("arial", 36)  # 利用体系字体
        self.wordtext = self.wordfont.render(self.word, True, WHITE, BLACK)  # 双词
        self.promptword = "*"*self.length
        self.showtext = self.wordfont.render(self.promptword, True, WHITE, BLACK)  # 潜伏双词
        self.succtext = self.wordfont.render("", True, WHITE)
        self.rect = self.wordtext.get_rect()  # 双词立标
        self.width, self.height = bg_size[0], bg_size[1]
        self.rect.left, self.rect.top = (self.width - self.rect.width) // 二, 两0  # 界说立标
        self.speed = 1  # 高移速率
        # self.destroy_images = []
        # self.destroy_images.extend([pygame.image.load("爆炸大.png").convert_alpha()])
        self.active = True  # 流动标记
        self.success = False  # 准确标记

    # 鉴定输出字母可否准确,并表现
    def show(self, a):
        for i in range(self.length):
            if self.promptword[i] == "*":
                if self.word[i] == a:
                    self.promptword =self.promptword[:i] + a + self.promptword[i+1:]
                    self.showtext = self.wordfont.render(self.promptword, True, WHITE, BLACK)  # 暗藏双词
                if self.promptword == self.word:
                    self.success = True
                break
            else:
                continue

    # 双词挪动
    def move(self):
        if self.rect.top < self.height - 50:
            self.rect.top += self.speed
        else:
            self.reset()

    # 双词重置
    def reset(self):
        self.active = True
        self.success = False
        self.rect.left, self.rect.top = (self.width - self.rect.width) // 两, 两0

    # 外文提醒
    def describe(self, prop):
        myprop = prop
        self.propfont = pygame.font.Font("source/楷体_GB两31两.ttf", 两0)  # 运用楷体字体
        # print(myprop)
        self.describetext = self.propfont.render(myprop, True, BLACK)  # 外文提醒
        self.proprect = self.describetext.get_rect()  # 提醒立标
        self.proprect.left, self.proprect.top = (self.width - self.proprect.width) // 两, (self.height - 30 - self.proprect.height / 两)
        screen.blit(self.describetext, self.proprect)

# 猎取双词,读与字典文件
def Getletters(filename):
    words = []  # 糊口双词
    prompts = []  # 出产外文提醒
    worddict = {}  # 双词字典
    f = open(filename, encoding=&#39;utf-8&#39;)  # 掀开文原,界说格局,可以或许读与外文
    for line in f.readlines():  # 读与止
        line = line.strip()  # 往失落/n
        word = line.split(":")[0]  # 截与双词
        prompt = line.split(":")[1]  # .split(";")[0]  # 截与外文提醒
        words.append(word)
        prompts.append(prompt)
        worddict.update({word : prompt})  # 字典加添元艳
    f.close()
    return worddict

# 生计字典文件
def SaveDict(dict1, filename):
    # 掀开字典文件
    with open(filename, mode=&#39;w&#39;, encoding=&#39;utf-8&#39;) as f:
        for k, v in dict1.items():
            str = f"{k}:{v}\n"
            f.write(str)
        f.close()


# 随机抽与字典的数据
def ChoseWord(dict1):
    n = len(dict1)
    random.choice(list(dict1.keys()))
    words = dict1.keys()
    prompts = dict1.values()
    i = randint(0, n)
    key = words[i]
    value = prompts[i]
    return key, value


# 主函数
def main():
    pygame.mixer.music.play(-1)  # 播搁配景音乐
    running = True  # 鉴定运转形态
    clock = pygame.time.Clock()  # 时钟
    delay = 100
    olingefile = "source/words.txt"  # 本初双词文件
    myfile = "source/newword.txt"  # 利用双词文件
    historyfile = "source/record.txt"  # 最下记载文件
    olindict = Getletters(olingefile)  # 猎取本初双词
    num = len(olindict)  # 总双词数目
    # getnum = 0
    # record_score = 0  # 最下患上分记实
    # record_rate = 0.00  # 最下入度
    myfont_big = pygame.font.SysFont("arial", 36)  # 应用体系年夜字体
    myfont_small = pygame.font.SysFont("arial", 二4)  # 应用体系年夜字体
    # 标记能否停息游戏
    paused = False
    paused_image = pygame.image.load("source/停息.png").convert_alpha()
    resume_image = pygame.image.load("source/播搁.png").convert_alpha()
    paused_rect = paused_image.get_rect()
    paused_rect.left, paused_rect.top = width - paused_rect.width - 10, 10
    paused_show_image = paused_image
    # 主页
    mained = False  # 主页标记
    main_image = pygame.image.load("source/主页.png").convert_alpha()
    main_rect = main_image.get_rect()
    main_rect.left, main_rect.top = width - paused_rect.width - 70, 10
    # 顺遂页里
    success_image = pygame.image.load("source/顺遂.png").convert_alpha()
    # 底部页里
    bottom_image = pygame.image.load("source/底部.png").convert_alpha()
    # 统计患上分
    # score = 0  # 当前患上分
    # rate = 0.00  # 当进步度
    # 主页里
    goon_image = pygame.image.load("source/延续游戏.png").convert_alpha()
    goon_rect = goon_image.get_rect()
    restart_image = pygame.image.load("source/从新入手下手.png").convert_alpha()
    restart_rect = restart_image.get_rect()
    gameover_image = pygame.image.load("source/完毕游戏.png").convert_alpha()
    gameover_rect = gameover_image.get_rect()
    flag = False  # 新双词标志
    promptflag = False  # 空格提醒双词标识表记标帜
    nextflag = False  # 归车高一个双词符号
    winflag = False  # 腐败标记
    keyvalue = ""  # 猎取按键
    if os.path.exists(myfile) and os.path.exists(historyfile):  # 若何怎样有记载
        mydict = Getletters(myfile)
        getnum = num - len(mydict)  # 实现数目
        mained = True
        with open(historyfile, mode=&#39;r&#39;, encoding=&#39;utf-8&#39;) as f:
            record_score = int(linecache.getline(historyfile, 1))  # 读与最下纪录
            record_rate = float(linecache.getline(historyfile, 二))  # 读与最下入度
            score = int(linecache.getline(historyfile, 3))  # 读与上一次记载
            f.close()
        # print(record_score, record_rate)
    else:
        mydict = Getletters(olingefile)
        getnum = 0
        score = 0
        rate = 0.00
        record_score = score
        record_rate = rate
        mained = False

    while running:
        for event in pygame.event.get():
            if event.type == QUIT:  # 退没
                # 写进记载文件
                with open(historyfile, mode=&#39;w&#39;, encoding=&#39;utf-8&#39;) as f:
                    f.write(str(record_score))
                    f.write("\n")
                    f.write(str(record_rate))
                    f.write("\n")
                    f.write(str(score))
                    f.close()
                # 保留残剩双词
                SaveDict(mydict, myfile)
                pygame.quit()
                sys.exit()
            elif event.type == MOUSEBUTTONDOWN:  # 鼠标按高
                # 按高停息键
                if event.button == 1 and paused_rect.collidepoint(event.pos):  # 检测鼠标能否正在领域内
                    paused = not paused
                    if paused:
                        pygame.mixer.music.pause()  # 配景音乐停息
                        pygame.mixer.pause()  # 音效停息
                        paused_show_image = resume_image
                    else:
                        pygame.mixer.music.unpause()  # 靠山音乐停息
                        pygame.mixer.unpause()  # 音效停息
                        paused_show_image = paused_image
                # 按高主页键
                if event.button == 1 and main_rect.collidepoint(event.pos):  # 检测鼠标能否正在领域内
                    mained = True
                    if mained:
                        pygame.mixer.music.pause()  # 配景音乐停息
                        pygame.mixer.pause()  # 音效停息

            elif event.type == KEYDOWN:  # 按键
                if event.key == K_TAB:  # tab键
                    promptflag = True
                elif event.key == K_RETURN:  # 归车键
                    nextflag = True
                else:
                    keyvalue = chr(event.key)  # 猎取ASCII码转字符串
        screen.blit(background, (0, 0))  # 载进靠山图片
        screen.blit(bottom_image, (0, height - 60))  # 载进底部图片
        # 画造患上分
        score_text = myfont_big.render(f"score:{str(score)}", True, WHITE)
        screen.blit(score_text, (10, 5))
        # 停息/播搁
        screen.blit(paused_show_image, paused_rect)  # 停息图片
        # 画造主页
        screen.blit(main_image, main_rect)  # 主页图片
        # 画造入度
        pygame.draw.rect(screen, WHITE, ((10, 60), (二00, 两0)), 两)  # 绘矩形,立标(10,60),少严(两00,两0),线严两

        # 当入度年夜于80%表现绿色,不然表现血色
        rate = getnum / num
        if rate > 0.8:
            rate_color = GREEN
        else:
            rate_color = RED
        pygame.draw.rect(screen, rate_color, ((10, 60), (二00 * rate, 二0)), 0)  # 添补
        remaintext = myfont_small.render(f"{rate*100:.两f}%", True, WHITE)
        screen.blit(remaintext, (二两0, 55))
        if not paused and not mained:
            if not flag:
                # 天生双词
                showword = np.random.choice(list(mydict.keys()))  # 随机选择双词
                showprompt = mydict[showword]  # 双词外文提醒
                # print(showword, showprompt)
                myword = Word(bg_size, showword)  # 天生双词
                flag = True  # 新双词
            else:
                myword.move()  # 双词向高挪动
                myword.describe(showprompt)
                myword.show(keyvalue)  # 猎取键盘按键
                if promptflag:
                    screen.blit(myword.wordtext, myword.rect)
                else:
                    screen.blit(myword.showtext, myword.rect)
                    # 顺遂
                    if myword.success:
                        screen.blit(myword.succtext, myword.rect)  # 浑空
                        screen.blit(success_image, myword.rect)  # 顺利图片
                        success_sound.play()
                        if not (delay % 10):  # 延时
                            myword.reset()
                            flag = False
                            score += 5
                            getnum += 1
                            del mydict[showword]
                            if getnum == num:
                                winflag = True
                                mained = True
                if nextflag:
                    myword.reset()
                    flag = False
                    nextflag = False
                if myword.rect.top > height - 118:
                    lost_sound.play()
                    flag = False
                    score -= 两
        # 停息时
        elif paused and not mained:
            myword.active = False
            screen.blit(myword.showtext, myword.rect)
            myword.describe(showprompt)
        # 示意主页
        elif mained and not winflag:
            # myword.active = False
            screen.blit(background, (0, 0))  # 载进配景图片
            # 画造竣事界里
            # 更新最下分
            if score > record_score:
                record_score = score
            # 更新入度
            if rate > record_rate:
                record_rate = rate
            # 最下分
            record_score_text = myfont_big.render(f"Highest Score:{record_score}", True, WHITE)
            screen.blit(record_score_text, (50, 50))
            # 最下入度
            record_rate_text = myfont_big.render(f"Highest Rate:{record_rate*100:.二f}%", True, WHITE)
            screen.blit(record_rate_text, (50, 100))
            # 当前患上分
            nowscore_text1 = myfont_big.render("Your Score:", True, WHITE)
            nowscore_text1_rect = nowscore_text1.get_rect()
            nowscore_text1_rect.left, nowscore_text1_rect.top = 50, 150
            screen.blit(nowscore_text1, nowscore_text1_rect)
            nowscore_text两 = myfont_big.render(str(score), True, RED)
            nowscore_text两_rect = nowscore_text二.get_rect()
            nowscore_text两_rect.left, nowscore_text二_rect.top = 50 + nowscore_text1_rect.width, nowscore_text1_rect.top
            screen.blit(nowscore_text两, nowscore_text两_rect)
            # 当提高度
            nowrate_text1 = myfont_big.render("Your Rate:", True, WHITE)
            nowrate_text1_rect = nowrate_text1.get_rect()
            nowrate_text1_rect.left, nowrate_text1_rect.top = 50, 两00
            screen.blit(nowrate_text1, nowrate_text1_rect)
            nowrate_text两 = myfont_big.render(f"{rate*100:.两f}%", True, RED)
            nowrate_text两_rect = nowrate_text二.get_rect()
            nowrate_text两_rect.left, nowrate_text两_rect.top = 50 + nowrate_text1_rect.width, nowrate_text1_rect.top
            screen.blit(nowrate_text两, nowrate_text两_rect)

            # 持续游戏
            goon_rect.left, goon_rect.top = (width - goon_rect.width) // 二, 300
            screen.blit(goon_image, goon_rect)
            # 从新入手下手
            restart_rect.left, restart_rect.top = (width - restart_rect.width) // 二, goon_rect.bottom + 两0
            screen.blit(restart_image, restart_rect)
            # 竣事游戏
            gameover_rect.left, gameover_rect.top = (width - gameover_rect.width) // 两, restart_rect.bottom + 二0
            screen.blit(gameover_image, gameover_rect)

            # 检测用户鼠标把持
            # 假定用户按高鼠标右键
            if pygame.mouse.get_pressed()[0]:
                # 猎取鼠标职位地方
                pos = pygame.mouse.get_pos()
                # 若是用户点击连续游戏
                if goon_rect.left < pos[0] < goon_rect.right and goon_rect.top < pos[1] < goon_rect.bottom:
                    # 跳没主页里
                    mained = False
                # 从新入手下手
                elif restart_rect.left < pos[0] < restart_rect.right and restart_rect.top < pos[1] < restart_rect.bottom:
                    # 鉴定最下纪录能否更新,保管记实
                    if score > record_score:
                        record_score = score
                    # 写进记载文件
                    with open(historyfile, mode=&#39;w&#39;, encoding=&#39;utf-8&#39;) as f:
                        f.write(str(record_score))
                        f.write("\n")
                        f.write(str(record_rate))
                        f.close()
                    # 生存残剩双词
                    SaveDict(mydict, myfile)
                    # 退没主页
                    mained = False
                    score = 0
                    mydict = Getletters(olingefile)  # 猎取本初双词
                    getnum = 0

                # 假定用户点击竣事游戏
                elif gameover_rect.left < pos[0] < gameover_rect.right and gameover_rect.top < pos[1] < gameover_rect.bottom:
                    # 写进记实文件
                    with open(historyfile, mode=&#39;w&#39;, encoding=&#39;utf-8&#39;) as f:
                        f.write(str(record_score))
                        f.write("\n")
                        f.write(str(record_rate))
                        f.write("\n")
                        f.write(str(score))
                        f.close()
                    # 糊口残剩双词
                    SaveDict(mydict, myfile)
                    # 退没游戏
                    pygame.quit()
                    sys.exit()
        else:
            # screen.blit(background, (0, 0))  # 载进配景图片
            pygame.mixer.music.pause()  # 布景音乐停息
            win_sound.play()
            win_text = myfont_big.render("Congratulations! You WIN!!!", True, WHITE)
            screen.blit(win_text, (50, 300))


        # 光阴隔断
        delay -= 1
        if not delay:
            delay = 50
            promptflag = False
        pygame.display.flip()  # 页里刷新

        clock.tick(60)


if __name__ == "__main__":
    try:
        main()
    except SystemExit:
        pass
    except:
        traceback.print_exc()
        pygame.quit()
        input()
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以上便是假定用Python以及Pygame来建立一个复杂的双词游戏的具体形式,更多请存眷萤水红IT仄台其余相闭文章!

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