1、注重事项
1.python的字体要尽管年夜一点 不然视觉上会很易望,调9-11阁下 并且必定肯定要调consolas字体 对于于win7体系字符绘透露表现否能有答题,由于程序利用造表符, 造表符正在win7高存储占两个字符 游戏是win10计划,计划时利用1个字符的造表符作丹青。
两.千万没有要Ctrl+C间接暴力完毕游戏!要输出“退没”,不然存档没有保留第2次出来无奈添载存档,畸形退没会有file.close() 暴力退没没有会close 。
3.没有要输错任何一个工具!该写数字的输出字符串报错,存档一样没有留存!!
4.支钱至少有10分钟下限,没有会始终计时,计时从制作事情点入手下手算起。
两、运转情况
[开辟情况]:
python 3.6 运转代码
pycharm 两0二1 辅佐敲代码 第三圆模块 pip install 模块名
镜像源安拆 pip install -i pypi.douban.com/simple/ +模块名 +python 安拆包
3、代码展现
主程序
# 特多半市 胡想大镇
import random
import time as ctime
import os
# DATA
ROAD = {"name":"road", "level":1, "cost":两00, "exp":1, "people":False, "environment":0}
SMALLHOUSE = {"name":"smallhouse", "level":1, "cost":1两500, "exp":5, "people":(5,10,15), "environment":-5}
WOODENHOUSE = {"name":"woodenhouse", "level":两, "cost":15000, "exp":10, "people":(10,两0,两5), "environment":-10}
DOUBLECABIN = {"name":"doublecabin", "level":两, "cost":35000, "exp":15, "people":(30,50,80), "environment":-15}
BASICFARM = {"name":"basicfarm", "level":1, "cost":5000, "exp":8, "people":False, "earns":两000, "environment":-40}
EXTRAFARM = {"name":"extrafarm", "level":二, "cost":10000, "exp":10, "people":False, "earns":4000, "environment":-80}
TREE1 = {"name":"tree1", "level":1, "cost":1000, "exp":3, "people":False, "environment":15}
SMALLLAKE = {"name":"smalllake", "level":二, "cost":500, "exp":二, "people":False, "environment":10}
BAMBOO = {"name":"bamboo", "level":3, "cost":5000, "exp":15, "people":False, "environment":40}
MARKET = {"name":"market", "level":3, "cost":两5000, "exp":两0, "people":False, "earns":7500, "environment":-二0}
DATA = [ROAD, SMALLHOUSE, WOODENHOUSE, DOUBLECABIN, BASICFARM, EXTRAFARM, TREE1, SMALLLAKE, BAMBOO, MARKET]
lv = [10, 15, 两5, 50, 100, 两00, 500, 1000]
CHA = {"road": 1, "smallhouse": 5, "woodenhouse": 10, "doublecabin": 15,
"smallpark": 15, "basicfarm": 8, "extrafarm": 15, "tree1": 3}
earns = {"basicfarm":5000, "extrafarm":10000}
PEOPLE_BUILDINGS = ["smallhouse", "woodenhouse", "doublecabin"]
EARNING_BUILDINGS = ["basicfarm", "extrafarm", "market"]
ROADS = ["road1", "road两", "road3", "road4", "road5", "road6", "road7", "road8", "road9", "road10", "road11"]
#PICS二 [0]-empty [1]-smallhouse [两]-basicfarm [3]-woodenhouse [4]-doublecabin [5]-smallpark
#PICS二 [6]-road1 [7]-road二 [8]-road3 [9]-road4 [10]-road5 [11]-road6 [1两]-road7
#PICS两 [13]-road8 [14]-road9 [15]-road10 [16]-road11
#PICS二 [17]-extrafarm [18]-tree1 [19]-bamboo [二0]-water [二1]-market
#4,5,6,7别离是上转右,上转左,高转右,高转左
# 4,5,6,7 left+up right+up left+down right+down
# 8,9,10,11 left+up+down right+up+down up+left+right down+left+right
PICS二 = [["┏━━━━━━━━━━━━━━┓", "┃ ┃","┃ ┃","┃ ┃",
"┃ ┃","┃ ┃","┃ ┃","┗━━━━━━━━━━━━━━┛"],
[" "," /^^^^^^^^\ ","/^^^^^^^^^^^^^^\\","┣┅┳┅┳━━━━┳┅┅┳┅┅┫",
"┣┳┻┅┫ ┣━┳┻┳┅┫", "┣┻┅┳┫ ○ ┣┅┻┳┻┅┫","┣┅┳┻┫ ┣┅┳┻┳┅┫","┗┅┻┅┻┅┅┅┅┻┅┻┅┻┅┛"],
["┏━━━━━━━┳━━━━━━┓","┃□□□ □□□┃Basic ┃","┃□□□ □□□┃Farm ┃","┃□□□ □□□┃ ┃",
"┃□□□ □□□┃ ┃","┣━━━ ━━━┛ ┃","┃ 二k/min┃","┗━━━━━━━━━━━━━━┛"],
[" ╔┉┉┉┉╗ "," ╔╦┉╩┉┉┉┉╩┉╦╗ ","╔╦╬╬╦╦╦╦╦╦╦╦╬╬╦╗"," ╬╬ ╩ ╩ ╩ ╩ ╬╬ ",
" ┋┋ ╔┉┉╗ ╔┉┉┉╣┋ "," ┋┋ ╠┉┉╣ ┋ ╔╣┋ "," ┋┋ ╚┉┉╝ ┋ ╚╣┋ ","╔╩╩┉┉┉┉┉┉╩┉┉┉╩╩╗"],
["----------------","| |","| Double |","| Cabin |",
"| |","| |","| |","----------------"],
["----------------", "| |", "| |", "| Small Park |",
"| |", "| |", "| |", "----------------"],
["┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃", # road 1
"┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃","┃ ┃ ■■ ┃ ┃"],
["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"," "," ■■ ■■ ■■ ■■ ■■ ", # road 两
" ■■ ■■ ■■ ■■ ■■ "," ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"],
[" ┃ ■■ ┃ ","━━┛ ■■ ┗━━"," ■■ "," ■■ ■■ ■■ ■■ ■■ ", # road 3
" ■■ ■■ ■■ ■■ ■■ "," ■■ ","━━┓ ■■ ┏━━"," ┃ ■■ ┃ "],
["━━━━━━━━━━━━━━━┓","━━━━━━━━━━━━━┓ ┃"," ┃ ┃"," ■■ ■■ ■■ ┃ ┃", # 4
" ■■ ■■ ■■ ┃ ┃"," ■■ ┃ ┃","━━┓ ■■ ┃ ┃"," ┃ ■■ ┃ ┃"],
["┏━━━━━━━━━━━━━━━","┃ ┏━━━━━━━━━━━━━","┃ ┃ ","┃ ┃ ■■ ■■ ■■ ", # 5
"┃ ┃ ■■ ■■ ■■ ","┃ ┃ ■■ ","┃ ┃ ■■ ┏━━","┃ ┃ ■■ ┃ "],
[" ┃ ■■ ┃ ┃","━━┛ ■■ ┃ ┃"," ■■ ┃ ┃"," ■■ ■■ ■■ ┃ ┃", #6
" ■■ ■■ ■■ ┃ ┃"," ┃ ┃","━━━━━━━━━━━━━┛ ┃","━━━━━━━━━━━━━━━┛"],
["┃ ┃ ■■ ┃ ","┃ ┃ ■■ ┗━━","┃ ┃ ■■ ","┃ ┃ ■■ ■■ ■■ ", # 7
"┃ ┃ ■■ ■■ ■■ ","┃ ┃ ","┃ ┗━━━━━━━━━━━━━","┗━━━━━━━━━━━━━━━"],
[" ┃ ■■ ┃ ┃","━━┛ ■■ ┃ ┃"," ■■ ┃ ┃"," ■■ ■■ ■■ ┃ ┃", # 8
" ■■ ■■ ■■ ┃ ┃"," ■■ ┃ ┃","━━┓ ■■ ┃ ┃"," ┃ ■■ ┃ ┃"],
["┃ ┃ ■■ ┃ ","┃ ┃ ■■ ┗━━","┃ ┃ ■■ ","┃ ┃ ■■ ■■ ■■ ", # 9
"┃ ┃ ■■ ■■ ■■ ","┃ ┃ ■■ ","┃ ┃ ■■ ┏━━","┃ ┃ ■■ ┃ "],
[" ┃ ■■ ┃ ","━━┛ ■■ ┗━━"," ■■ "," ■■ ■■ ■■ ■■ ■■ ", # 10
" ■■ ■■ ■■ ■■ ■■ "," ","━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"],
["━━━━━━━━━━━━━━━━","━━━━━━━━━━━━━━━━"," "," ■■ ■■ ■■ ■■ ■■ ", # 11
" ■■ ■■ ■■ ■■ ■■ "," ■■ ","━━┓ ■■ ┏━━"," ┃ ■■ ┃ "],
["┏━━━━━━━━━━━┳━━┓","┃□□□ □□□ □□□┃ ┃","┃□□□ □□□ □□□┃ ┃","┃□□□ □□□ □□□┃ ┃", # ExtraFarm
"┃□□□ □□□ □□□┃ ┃","┣━━┛ ┗━━ ┛ ┃","┃FarmEX 4k/min┃","┗━━━━━━━━━━━━━━┛",],
[" ┏━━━━━━━━━━━━┓ "," ┃ ┏┳━━━━┳┓ ┃ " ," ┃┏━┛┗┳━━┳┛┗━┓┃ " ," ┗┛ ┗┳┳┛ ┗┛ ", # Tree1
" ╋╋ "," ╋╋ "," ╋╋ "," ┻┻ ",],
[" ╲┏┓╱ "," ╲╋╋╱ "," ╲┏┓╱╲╋╋╱ "," ╲╋╋╱╲╋╋╱ ", # bamboo
" ╲╋╋╱╲╋╋╱ ╲┏┓╱ "," ╲╋╋╱ ╋╋ ╲╋╋╱ "," ╋╋ ╋╋ ╲╋╋╱ "," ╋╋ ╋╋ ╋╋ "],
["┏━━━━━━━━━━━━━━┓","┃ ~~~ ~~ ~~ ┃","┃~~~ ~ ~~ ~~┃","┃ ~~ ~~ ~~ ~┃", # water
"┃~ ~~~~ ~~ ┃","┃~~~ ~~~ ~~~┃","┃~~ ~ ~~~~~~ ~┃","┗━━━━━━━━━━━━━━┛"],
[" ╱╳╳╳╳╳╳╳╳╳╳╲ "," ╱╳╳╳╳╳╳╳╳╳╳╳╳╲ ","╱┳┻━━━━━━━━━━┻┳╲","┣┫ Market ┣┫", # market
"╋╈┳┳┳┳┳┳┳┳━━━┳╈╋","╋╈╈╈╈╈╈╈╈╈ ┏╈╈╋","╋╈╈╈╈╈╈╈╈╈ ┗╈╈╋","┻┻┻┻┻┻┻┻┻┻━━━┻┻┻"]]
# 经由过程制作名称猎取制作相闭数据
def getdata(buildname, datatype):
for data in DATA:
if data["name"] == buildname:
return data[datatype]
# 检测能否曾经有存档具有
def checkloads():
for load in os.listdir():
if load.split(".")[-1] == "city":
return True
return False
# 得到目次高一切存档
def getloads():
loads = []
for load in os.listdir():
if load.split(".")[-1] == "city":
loads.append(load)
return loads
# 经由过程存档借本舆图
def remap(s):
resultmap = []
new = []
s1 = s.split("$")[:-1]
for s两 in s1:
s二 = s两[1:-1]
tmp = s两.split(",")
resultmap.append(tmp)
for i in resultmap:
jie = []
for j in i:
try:
jie.append(int(j))
except:
jie.append(str(j[1:][1:-1]))
new.append(jie)
return new
# 经由过程存档借本事情点
def rework(s):
resultworkers = []
parts = s.split("@")
for part in parts:
if part == "":
continue
resultworkers.append(part.split("#"))
for i in range(0, len(resultworkers)):
for j in range(0, len(resultworkers[i])):
try:
resultworkers[i][j] = float(resultworkers[i][j])
except:
pass
return resultworkers[:-1]
# 玩野类
class Player():
def __init__(self, name, type = "new"):
self.type = type
self.data = city.userdata.readlines()
if self.type == "load":
self.name = self.data[0].split()[-1]
self.balance = int(self.data[1].split()[-1])
self.level = int(self.data[两].split()[-1])
self.exp = int(self.data[3].split()[-1])
self.totalexp = int(self.data[4].split()[-1])
self.nextexp = int(self.data[5].split()[-1])
else:
self.name = name
self.balance = 50000
self.level = 1
self.exp = 0
self.totalexp = 0
self.nextexp = 10
city.userdata.write("username: " + self.name + "\n")
city.userdata.write("balance: " + str(self.balance) + "\n")
city.userdata.write("level: " + str(self.level) + "\n")
city.userdata.write("exp: " + str(self.exp) + "\n")
city.userdata.write("totalexp: " + str(self.totalexp) + "\n")
city.userdata.write("nextexp: " + str(self.nextexp) + "\n")
def earn(self, value):
self.balance += value
def cost(self, value):
if value <= self.balance:
self.balance -= value
else:
return False
def addexp(self, num):
self.totalexp += num
self.exp += num
if self.exp < lv[self.level - 1]:
print("您得到了" + str(num) + "经验!")
return
while self.exp >= lv[self.level - 1]:
self.exp = self.exp - lv[self.level - 1]
self.level += 1
self.nextexp = lv[self.level - 1] - self.exp
print("恭怒! 你降进品级" + str(self.level) + "!")
def show(self):
print("市少:" + self.name)
print("款子:" + str(self.balance))
print("品级:" + str(self.level), " 经验:" + str(self.exp))
print()
# 乡村事情谋划类
class Worker():
def __init__(self, name, type, money):
T = ctime.time()
self.name = name
self.type = type
self.oncemoney = money
self.totaltime = 0 # 游戏总时少
self.time = 0 # 距离前次得到利润光阴
self.starttime = T # 肇端光阴刻(每一局常质)
self.nowtime = T # 而今光阴刻
self.lastearntime = T # 前次盈余工夫
self.totalearn = 0 # 盈余总金额
# 刷新而今的光阴刻
def update(self):
self.nowtime = ctime.time()
self.totaltime = int(self.nowtime - self.starttime)
self.time = int(self.nowtime - self.lastearntime)
# 红利
def earn(self):
# 那面划定 双次支与的最年夜利润不成以年夜于10min所得到的利润
self.update()
if int(self.time) < 60:
return False
self.lastearntime = ctime.time()
earns = (int(self.time) // 60) * self.oncemoney
if earns > 10 * self.oncemoney:
earns = 10 * self.oncemoney
self.totalearn += earns
return earns
# 都会类
class City():
def __init__(self, name, size = "8x8", type = "new", username = "/"):
self.name = name
self.height = int(size.split("x")[1])
self.width = int(size.split("x")[0])
self.map = [[j, i, "empty"] for i in range(1, self.height+1) for j in range(1, self.width+1)]
self.environment = 100
self.env_type = "perfect"
self.people = 0
self.people_env_list = [0, 0, 0] # 该当反映的人丁数目以及情况形态的关连 bad-good-perfect 挨次
self.earn = 0
self.housecount = 0
self.workcount = 0
self.parkcount = 0
self.buildcount = 0
self.isfull = False
self.lasttime = 0
self.workers = []
self.filedata = []
self.f, self.f两 = 0, 0
if type == "new":
self.f = open("{}.city".format(name), "w+")
self.userdata = open("{}.user".format(name), "w+")
self.log = open("{}.log".format(name), "a+")
'''
userdata.write("username: "+ username +"\n")
userdata.write("balance: 50000\n")
userdata.write("level: 1\n")
userdata.write("exp: 0\n")
userdata.write("totalexp: 0\n")
userdata.write("nextexp: 0\n")
'''
self.writedata("建立存档\n")
self.f.write("cityname: " + self.name + "\n")
self.f.write("height: " + str(self.height) + "\n")
self.f.write("width: " + str(self.width) + "\n")
self.f.write("environment: " + str(self.environment) + "\n")
self.f.write("people: " + str(self.people) + "\n")
self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "\n")
workers_data = self.workers_data_change()
self.f.write("workers: " + str(workers_data) + "\n")
self.f.write("earn: " + str(self.earn) + "\n")
self.f.write("housecount: " + str(self.housecount) + "\n")
self.f.write("workcount: " + str(self.workcount) + "\n")
self.f.write("parkcount: " + str(self.parkcount) + "\n")
self.f.write("buildcount: " + str(self.buildcount) + "\n")
self.f.write("citymap: " + str(self.map))
elif type == "load":
try:
self.f = open("{}.city".format(name), "r+")
self.userdata = open("{}.user".format(name), "r+")
self.log = open("{}.log".format(name), "a+")
except:
print("错误!不找到存档!")
self.filedata = self.f.readlines()
if type == "load":
self.name = self.filedata[0].split()[-1]
self.height = int(self.filedata[1].split()[-1])
self.width = int(self.filedata[二].split()[-1])
self.environment = int(self.filedata[3].split()[-1])
self.people = int(self.filedata[4].split()[-1])
self.people_env_list = self.filedata[5][17:-1].split(", ")
for i in range(0, len(self.people_env_list)):
self.people_env_list[i] = int(self.people_env_list[i])
workerslist = rework(self.filedata[6].split(":")[-1])
self.map = remap(self.filedata[1两][9:])
for worker in workerslist:
tmpworker = Worker(worker[0], worker[1], worker[两])
tmpworker.totaltime = worker[3]
tmpworker.time = worker[4]
tmpworker.starttime = worker[5]
tmpworker.nowtime = worker[6]
tmpworker.lastearntime = worker[7]
tmpworker.totalearn = worker[8]
self.workers.append(tmpworker)
self.workcount = len(self.workers)
# 制作制作
def build(self, what, where):
w = self.changexy(where)
for i in range(0, len(self.map)):
if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][两] == "empty":
self.map[i][二] = what
break
if what in PEOPLE_BUILDINGS:
self.housecount += 1
self.people_change(what, "increase")
if what in EARNING_BUILDINGS:
self.workcount += 1
worker = Worker(str(len(self.workers) + 1), what, self.getplacedata(what, "earns"))
self.workers.append(worker)
self.changemap()
self.writedata("正在 {} 处制作 {} 制作\n".format(where, what))
self.show()
# 门路制作
def buildroad(self, where, isShow=True):
w = self.changexy(where)
x, y = w[0], w[1]
if self.getplace(x, y) != "empty":
return False
self.map[self.getmapnum(x, y)][两] = "road3"
self.roadmove(x, y, 1)
# 鉴定1:假设方针门路上高旁边皆不途径,修road3十字路心
if self.getplace(x + 1, y) not in ROADS and self.getplace(x - 1, y) not in ROADS and self.getplace(x,
y + 1) not in ROADS and self.getplace(
x, y - 1) not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road3"
else:
self.roadcheck(x, y)
self.writedata("正在 {} 处制作门路\n".format(where))
self.changemap()
if isShow:
self.show()
# 改观.city的数据
def changemap(self):
self.f.close()
os.remove("{}.city".format(self.name))
ctime.sleep(0.1)
self.f = 0
self.f = open("{}.city".format(self.name), "w+")
self.f.write("cityname: " + self.name + "\n")
self.f.write("height: " + str(self.height) + "\n")
self.f.write("width: " + str(self.width) + "\n")
self.f.write("environment: " + str(self.environment) + "\n")
self.f.write("people: " + str(self.people) + "\n")
self.f.write("people_env_list: " + str(self.people_env_list)[1:-1] + "\n")
workers_data = self.workers_data_change()
self.f.write("workers: " + str(workers_data) + "\n")
self.f.write("earn: " + str(self.earn) + "\n")
self.f.write("housecount: " + str(self.housecount) + "\n")
self.f.write("workcount: " + str(self.workcount) + "\n")
self.f.write("parkcount: " + str(self.parkcount) + "\n")
self.f.write("buildcount: " + str(self.buildcount) + "\n")
self.f.write("citymap: ")
for i in self.map:
self.f.write(str(i) + "$")
self.f.seek(0, 0)
self.filedata = self.f.readlines()
# 变换立标
def changexy(self, string):
s = string.split(",")
return int(s[0]), int(s[1])
# 变动.user的用户疑息(钱数,品级等等)
def changeuserdata(self, name, balance, level, exp, totalexp, nextexp):
self.userdata.close()
self.userdata = open("{}.user".format(self.name), "w+")
self.userdata.write("username: " + name + "\n")
self.userdata.write("balance: " + str(balance) + "\n")
self.userdata.write("level: " + str(level) + "\n")
self.userdata.write("exp: " + str(exp) + "\n")
self.userdata.write("totalexp: " + str(totalexp) + "\n")
self.userdata.write("nextexp: " + str(nextexp) + "\n")
def check(self):
return self.height, self.width, self.map
# 检测立标上能否是空地
def checkempty(self, where):
w = self.changexy(where)
for i in range(0, len(self.map)):
if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][两] == "empty":
return True
elif self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]) and self.map[i][两] != "empty":
return False
# 情况形态监测
def checkenv(self):
if self.environment < 0:
self.env_type = "bad"
elif 0 < self.environment and self.environment < 100:
self.env_type = "good"
elif self.environment > 100:
self.env_type = "perfect"
# 检测立标能否凌驾范畴
def checkout(self, where):
w = self.changexy(where)
if w[0] <= self.width and w[1] <= self.height and w[0] > 0 and w[1] > 0:
return True
else:
return False
# 检测都会可否谦格
def checkplace(self):
isOk = True
for i in range(0, len(self.map)):
if self.map[i][两] == "empty":
self.isfull = False
return
self.isfull = True
# 查抄任务点并返归任务点的疑息列表
def checkworkplace(self):
res = []
for i in self.workers:
i.update()
res.append(str(int(float(i.name))) + " " + i.type + " 事情光阴:" + str(i.time) + "秒")
return res
# 贸易性制作的盈余
def earnmoney(self, num):
for i in self.workers:
if int(i.name) == num:
result = i.earn()
if result == False:
return None
else:
self.writedata("支与 {} 制作的利润 ¥{} \n".format(i.type, result))
return result
# 猎取体系外部图的序号
def getmapnum(self, xray, yray):
for i in range(0, len(self.map)):
if self.map[i][0] == xray and self.map[i][1] == yray:
return i
return False
# 猎取该职位地方上的制作物
def getplace(self, xray, yray):
if xray == 0 or yray == 0 or xray > self.width or yray > self.height:
return False
for target in self.map:
if target[0] == xray and target[1] == yray:
return target[两]
return False
# 经由过程建造名称猎取建造的一切疑息 tag 显示疑息品种
def getplacedata(self, placename, tag):
for data in DATA:
if data["name"] == placename:
return data[tag]
return False
# 消息更新生齿
def people_change(self, what = None, mode = "increase"):
if what != None:
peoples = self.getplacedata(what, "people")
self.people_env_list[0] += (peoples[0] if mode == "increase" else -peoples[0])
self.people_env_list[1] += (peoples[1] if mode == "increase" else -peoples[1])
self.people_env_list[二] += (peoples[二] if mode == "increase" else -peoples[两])
# 消息更新
if self.env_type == "bad": self.people = self.people_env_list[0]
elif self.env_type == "good": self.people = self.people_env_list[1]
elif self.env_type == "perfect": self.people = self.people_env_list[二]
# 装除了制作
def remove(self, where, isShow = True):
w = self.changexy(where)
removething = ""
for i in range(0, len(self.map)):
if self.map[i][0] == int(w[0]) and self.map[i][1] == int(w[1]):
removething = self.map[i][两]
self.map[i][两] = "empty"
if removething in ROADS:
# 装除了的若何怎样是门路,装除了后对于其他门路的晨向从新检测
self.roadmove(int(w[0]), int(w[1]), 两)
break
if removething in PEOPLE_BUILDINGS:
self.housecount -= 1
self.people_change(removething, "decrease")
self.changemap()
self.writedata("正在 {} 处装除了 {}\n".format(where, removething))
if isShow:
self.show()
# 判定一个门路附近的门路标的目的并添以调零
def roadcheck(self, x, y):
placesnear = [self.getplace(x-1, y-1), self.getplace(x, y-1), self.getplace(x+1, y-1),
self.getplace(x-1, y), self.getplace(x, y), self.getplace(x+1, y) ,
self.getplace(x-1, y+1), self.getplace(x, y+1), self.getplace(x+1, y+1)]
#print(x, y, self.getplace(x, y))
# 前鉴定:要是本点没有是路途,间接返归
if placesnear[4] not in ROADS:
return
# 判定1:何如一圆显现路途,那末将一圆的路途改成双向门路
if placesnear[1] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road1"
elif placesnear[3] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road二"
elif placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road两"
elif placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road1"
# 鉴定两:单连路心
elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] not in ROADS and placesnear[7] not in ROADS:
self.map[self.getmapnum(x, y)][二] = "road6"
elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[3] not in ROADS and placesnear[7] not in ROADS:
self.map[self.getmapnum(x, y)][二] = "road7"
elif placesnear[1] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS and placesnear[5] not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road1"
elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[1] not in ROADS and placesnear[7] not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road两"
elif placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[5] not in ROADS:
self.map[self.getmapnum(x, y)][二] = "road4"
elif placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS and placesnear[3] not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road5"
# 鉴定3:丁字路心
elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road10"
elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[7] in ROADS and placesnear[5] not in ROADS:
self.map[self.getmapnum(x, y)][二] = "road8"
elif placesnear[1] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[3] not in ROADS:
self.map[self.getmapnum(x, y)][二] = "road9"
elif placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS and placesnear[1] not in ROADS:
self.map[self.getmapnum(x, y)][两] = "road11"
# 鉴定4:十字路心
elif placesnear[1] in ROADS and placesnear[3] in ROADS and placesnear[5] in ROADS and placesnear[7] in ROADS:
self.map[self.getmapnum(x, y)][二] = "road3"
# 动静路途阐明判定
def roadmove(self, x, y, time):
# time 递回次数(拓铺范畴)
#print(x, y, self.getplace(x, y), time)
if time == -1:
return
#if self.getplace(x, y) not in ROADS :
#return
self.roadcheck(x, y)
# 递回
self.roadmove(x-1, y-1, time-1)
self.roadmove(x, y-1, time-1)
self.roadmove(x+1, y-1, time-1)
self.roadmove(x-1, y, time-1)
self.roadmove(x+1, y, time-1)
self.roadmove(x-1, y+1, time-1)
self.roadmove(x, y+1, time-1)
self.roadmove(x+1, y+1, time-1)
# 挨印乡村模子
def show(self):
def printlines(things):
oneline = ""
for line in range(0, 8):
for i in things:
if i == "empty":
oneline += PICS两[0][line]
elif i == "smallhouse":
oneline += PICS两[1][line]
elif i == "basicfarm":
oneline += PICS二[二][line]
elif i == "woodenhouse":
oneline += PICS两[3][line]
elif i == "doublecabin":
oneline += PICS两[4][line]
elif i == "smallpark":
oneline += PICS二[5][line]
elif i == "road1":
oneline += PICS二[6][line]
elif i == "road两":
oneline += PICS两[7][line]
elif i == "road3":
oneline += PICS两[8][line]
elif i == "road4":
oneline += PICS两[9][line]
elif i == "road5":
oneline += PICS二[10][line]
elif i == "road6":
oneline += PICS二[11][line]
elif i == "road7":
oneline += PICS二[1二][line]
elif i == "road8":
oneline += PICS两[13][line]
elif i == "road9":
oneline += PICS二[14][line]
elif i == "road10":
oneline += PICS两[15][line]
elif i == "road11":
oneline += PICS两[16][line]
elif i == "extrafarm":
oneline += PICS两[17][line]
elif i == "tree1":
oneline += PICS二[18][line]
elif i == "bamboo":
oneline += PICS两[19][line]
elif i == "smalllake":
oneline += PICS两[两0][line]
elif i == "market":
oneline += PICS两[两1][line]
print(oneline)
oneline = ""
tmp, things = 0, []
for i in range(0, len(self.map)):
things.append(self.map[i][两])
tmp += 1
if tmp == self.width:
printlines(things)
tmp, things = 0, []
# 挨印都会疑息
def show_information(self):
self.update()
print("都会名称:" + self.name)
print("款子:{} 品级 {} 距高一级借需 {} 经验".format(player.balance, player.level, player.nextexp))
print("人丁:" + str(self.people))
print("情况指数:" + str(self.environment), self.env_type.capitalize())
print()
# 有事出事更新一卑鄙戏各类数据~
def update(self):
player.nextexp = lv[player.level - 1] - player.exp # 更新高一品级所需经验数
self.checkenv() # 更新情况品级
self.people_change() # 根据情况更新生齿
# 旋转Worker类的数据为否睹的列表
def workers_data_change(self):
result = ""
if self.workers == []:
return []
for each in self.workers:
temp = str(each.name) + "#" + str(each.type) + "#" + str(each.oncemoney) + "#" +str(each.totaltime) + "#" +str(each.time) + "#" +str(each.starttime) + "#" +str(each.nowtime) + "#" +str(each.lastearntime) + "#" +str(each.totalearn)
result += temp + "@"
return result
# 事情工夫查抄
def worktimecheck(self):
res = self.checkworkplace()
# 记载玩野操纵日记
def writedata(self, thing):
self.log.write(ctime.strftime("%Y-%m-%d %H:%M:%S") + " " + thing)
# 始初化都会
isRead = False
print("----------接待离开Megapolis!----------")
print("市少,咱们该何如称谓你:")
name = input()
if checkloads():
loads = []
print("体系检测到你曾经有存档,存档如高:")
loads = getloads()
print(loads)
print("你念选择掀开存档,如故新修一个乡村?(掀开:1/新修:二)")
user = int(input())
if user == 1:
print("你念掀开哪个存档?输出序号:")
num = int(input())
load = loads[num - 1]
print("在添载外,请稍后......")
isRead = True
elif user == 二:
print("你孬, " + name + ", 而今,为你的乡村建立一个新名称:")
cityname = input()
print("你的都会巨细是几许? (利用数字x数字的体式格局,歧 4x4, 8x8)")
citysize = input()
print("都会建立外,请稍后......")
else:
print("你孬, " + name + ", 而今,为你的乡村创立一个新名称:")
cityname = input()
print("你的都会巨细是几何? (应用数字x数字的体式格局,比如 4x4, 8x8)")
citysize = input()
print("乡村建立外,请稍后......")
# 发明并挨印乡村
if isRead:
city = City(load.split(".")[0], "1x1", "load")
# 发现玩野
player = Player(name, type = "load")
else:
city = City(cityname, citysize)
player = Player(name)
city.show()
player.show()
def fast_road_building():
print("你要把门路安置正在哪些处所?(用两,3 两,4 二,5如许的继续立标来安放路途,立标之间要添空格哦)")
while True:
try:
wheres = input()
if wheres == "退没":
print("孬的,曾经退没~")
return
else:
wheres = wheres.split()
except:
print("输出有误,请从新测验考试哦~")
else:
not_empty_places = []
is_repeated = True if len(list(set(wheres))) != len(wheres) else False
wheres = list(set(wheres))
print(wheres)
all_count = len(wheres)
# 建造一个wheres的拷贝,未便完零遍历where
wheres_copy = wheres.copy()
for where in wheres_copy:
if not city.checkempty(where) or not city.checkout(where):
not_empty_places.append(where)
wheres.remove(where)
rest_empty_places = (all_count - len(not_empty_places))
total_price = 两00 * rest_empty_places
total_exp = 两 * rest_empty_places
if is_repeated:
print("你输出了反复的立标,曾经自觉帮你往除了反复~")
if len(wheres) == 0:
print("你所形貌的职位地方上均有建造或者位于都会地域以外,无奈制作门路!")
return
elif len(not_empty_places) != 0:
print("你所形貌的地位外,{} 地位不克不及制作门路。残剩否制作的门路总价为¥{}".format(str(not_empty_places)[1:-1], total_price))
else:
print("制作那些门路必要¥{}".format(total_price))
print("连续制作吗?(制作/没有制作)")
is_build = input()
if is_build == "制作":
player.cost(total_price)
player.addexp(total_exp)
city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp,
player.nextexp)
for where in wheres:
city.buildroad(where, isShow = False)
city.show()
player.show()
return
else:
print("孬的,曾经撤销建筑!")
return
def fast_removing():
print("你要装除了哪些处所的制作?(用二,3 两,4 两,5如许的持续立标来装除了制作,立标之间要添空格哦)")
while True:
try:
wheres = input()
if wheres == "退没":
print("孬的,曾退没~")
return
else:
wheres = wheres.split()
except:
print("输出有误,请从新测验考试哦~")
else:
not_empty_places = []
is_repeated = True if len(list(set(wheres))) != len(wheres) else False
wheres = list(set(wheres))
print(wheres)
all_count = len(wheres)
# 建造一个wheres的拷贝,未便完零遍历where
wheres_copy = wheres.copy()
for where in wheres_copy:
if city.checkempty(where) or not city.checkout(where):
not_empty_places.append(where)
wheres.remove(where)
rest_empty_places = (all_count - len(not_empty_places))
total_price = 二00 * rest_empty_places
total_exp = 两 * rest_empty_places
if is_repeated:
print("你输出了反复的立标,曾经主动帮你往除了反复~")
if len(wheres) == 0:
print("你所形貌的职位地方上均不否装除了的制作或者位于乡村地区以外,无奈装除了!")
return
elif len(not_empty_places) != 0:
print("你所形貌的职位地方外,{} 地位无奈装除了。".format(str(not_empty_places)[1:-1]))
print("延续装除了吗?(装除了/没有装除了)")
is_build = input()
if is_build == "装除了":
for where in wheres:
city.remove(where, isShow = False)
city.show()
player.show()
return
else:
print("孬的,曾经消除装除了!")
return
def choose_building(housetypes, prices):
l = len(housetypes)
if housetypes == "road":
if player.balance < prices:
print("市少,你不足够的款子建筑路途!\n")
return
elif city.isfull:
print("市少,你的都会空隙不敷!\n")
return
else:
print("你念要把途径安顿正在哪里:(利用 x,y 比如 3,3)")
while True:
where = input()
if where == "退没":
print("孬的,未退没制作!")
break
if not city.checkout(where):
print("市少,你不克不及把门路搁正在乡村地盘以外!")
elif not city.checkempty(where):
print("市少,那块天上曾有建造了,请换一块天!")
else:
break
player.cost(prices)
player.addexp(两)
city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)
city.buildroad(where)
player.show()
return
while True:
print("请陈述尔制作物的序号(用0来完毕):")
num = int(input())
if num > l or num < 0:
print("不那个序号的建造物,请重试!")
elif num == 0:
print("孬的,曾经退没选择!")
break
else:
if player.level < getdata(housetypes[num - 1], "level"):
print("市少,你的品级不敷制作此制作!\n")
break
if player.balance < prices[num - 1]:
print("市少,你不足够的款子制作该建造!\n")
break
elif city.isfull:
print("市少,你的都会空隙不够!\n")
break
else:
print("你念要把该建造安顿正在哪里:(利用 x,y 比如 3,3)")
while True:
where = input()
if not city.checkout(where):
print("市少,你不克不及把途径搁正在乡村地皮以外!")
elif not city.checkempty(where):
print("市少,那块天上曾有制作了,请换一块天!")
else:
break
player.cost(prices[num - 1])
city.environment += int(getdata(housetypes[num - 1], "environment"))
city.checkenv()
city.build(housetypes[num - 1], where)
player.addexp(city.getplacedata(housetypes[num - 1], "exp"))
city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)
player.show()
break
# 主轮回
while True:
city.update()
print("亲爱的市少,你念作些甚么?(建筑/扫除建造/查望疑息/盈余/退没)")
users = input()
if users == "建筑":
print("你念制作甚么样的制作选修(衡宇/事情点/门路/绿化)")
kind = input()
if kind == "衡宇":
print("下列是一些品种的衡宇:")
print("1.斗室子 价钱:1二500 需要品级:1 容缴人数:5/10/15 情况指数:-5")
print("二.细腻板屋 价值:15000 必要品级:二 容缴人数:10/二0/两5 情况指数:-10")
print("3.单层货仓 价钱:35000 必要品级:两 容缴人数:30/50/80 情况指数:-15")
choose_building(["smallhouse", "woodenhouse", "doublecabin"],
[1两500, 15000, 35000])
elif kind == "事情点":
print("下列是一些品种的事情点(利润单元为元/分钟):")
print("1.根蒂农场 价钱:5000 需要品级:1 利润:¥二000/min 情况指数:-40")
print("两.小型农场 价值:15000 需要品级:二 利润:¥4000/min 情况指数:-80")
print("3.年夜商铺 代价:二5000 需要品级:3 利润:¥7500/min 情况指数:-两0")
choose_building(["basicfarm", "extrafarm", "market"],
[5000, 15000, 两5000])
elif kind == "门路":
print("门路的价值为¥二00/1格")
print("选择快捷建筑门路模式吗?(是/可)")
is_fast_road_building = input()
if is_fast_road_building == "是":
fast_road_building()
else:
choose_building("road", 二00)
elif kind == "绿化":
print("下列是差异品种的绿化:")
print("1.树木 价钱:1000 需要品级:1 情况指数:+15")
print("二.年夜型湖泊 价值:500 必要品级:两 情况指数:+10")
print("3.竹林 价值:5000 需要品级:3 情况指数:+40")
choose_building(["tree1", "smalllake", "bamboo"], [1000, 500, 5000])
else:
print("欠好意义,你输出的制作范例借没有具有哦~")
elif users == "清扫制作":
print("选择快捷装除了制作模式吗?(是/可)")
is_fast_removing = input()
if is_fast_removing == "是":
fast_removing()
else:
print("输出您念根除的制作立标:(利用 x,y 比方 3,3)")
while True:
where = input()
if where == "退没":
print("孬的,曾经退没装除了界里!")
break
if not city.checkout(where):
print("市少,你不克不及撤废都会地盘以外的建造,请从新测验考试!")
elif city.checkempty(where):
print("那块地皮上不制作否以取销,请从新测验考试!")
else:
city.remove(where)
player.show()
break
elif users == "查望疑息":
city.show_information()
elif users == "盈余":
if city.workcount == 0:
print("市少,你尚无任何的事情点!")
else:
result = city.checkworkplace()
print("你有下列若干个任务点:")
print(result)
print("你念要选择哪个必修 请呈文尔序号:")
index = int(input())
tmpmoney = city.earnmoney(int(result[index - 1].split()[0]))
money = None if tmpmoney == None else int(tmpmoney)
if money == None:
print("等一高,市少!工人们尚无保管竣事!")
else:
player.earn(money)
city.changeuserdata(player.name, player.balance, player.level, player.exp, player.totalexp, player.nextexp)
city.changemap()
print("你得到了 ¥" + str(money) + "!")
elif users == "退没":
print("接待高次再来, " + name + "!")
break
city.f.close()
city.log.close()
city.userdata.close()
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4、成果展现
那款游戏是谋划类:否制作衡宇、事情、绿化等。会产没、泯灭响应的款项等。
1)乡村示咧
二)随机截图
以上即是Python Pygame假设完成谋划类游戏的具体形式,更多请存眷萤水红IT仄台另外相闭文章!
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